Publications

61 results
2021
[61], , , , and , Metaverse for Social Good: A University Campus Prototype, In 29th ACM International Conference on Multimedia (ACM MM 2021), Chengdu, China, October 20-24, . [bibtex]
[60], and , Heraclitus's Forest: An Interactive Artwork for Oral History, In 29th ACM International Conference on Multimedia Interactive Artworks Track (ACM MM 2021 Interactive Artworks), Chengdu, China, October 20-24, . [bibtex]
[59], and , FastPSO: Towards Efficient Swarm Intelligence Algorithm on GPUs, In The 50th International Conference on Parallel Processing (ICPP2021), Chicago, Illinois, USA, August 9-12, . [bibtex]
[58], , , , and , Partitioning Stateful Data Stream Applications in Dynamic Edge Cloud Environments, In IEEE Transactions on Service Computing, volume , . [bibtex]
[57], , , , and , Total Cost Ownership Optimization of Private Clouds: A Rack Minimization Perspective, In Springer Wireless Networks (WINET), volume , . [bibtex]
[56], and , The Advertising in Free-to-play Games: A Game Theory Analysis, In The ACM Workshop on Game Systems (GameSys 2021), Istanbul, Turkey, September 28- October 1, . [bibtex]
2020
[55], , , and , CloudArcade: A Blockchain Empowered Cloud Gaming System, In 2020 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2020), Taipei, Taiwan, June 1-5, . [bibtex]
[54], , and , Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain, In 38th IEEE International Conference on Consumer Electronics (ICCE 2020), Las Vegas, Nevada, USA, January 4-6, . [bibtex] [pdf] [doi]
[53], , , and , Infinity Battle: A Glance of how Blockchain Techniques Serve for Serverless Gaming System, In 28th ACM International Conference on Multimedia Video and Demo Track (ACM MM 2020 DEMO) , Seattle, United States, October 12-16, . [bibtex]
[52], , , , and , ChainIDE 2.0: Facilitating Smart Contract Development for Consortium Blockchain, In 2020 IEEE Conference on Computer Communications Workshops (INFOCOM 2020 WKSHPS), Toronto, Canada, July 6-9, . [bibtex]
[51], , and , DP-Hybrid: A Two-Layer Consensus Protocol for High Scalability in Permissioned Blockchain, In 2020 International Conference on Blockchain and Trustworthy Systems (BlockSys 2020), Aug. 6-7, . [bibtex]
[50], , , , and , Beh-Raft-Chain: A Behavior-based Fast Blockchain Protocol for Complex Networks, In IEEE Transactions on Network Science and Engineering, volume , . [bibtex]
[49], , , and , Edge-assisted Federated Learning: An Empirical Study from Software Decomposition Perspective, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, . [bibtex]
[48], , , and , Application and Evaluation of Payment Channel in Hybrid Decentralized Ethereum Token Exchange, In Blockchain: Research and Applications, volume , . [bibtex]
[47], , , and , Economics of Blockchain Storage, In IEEE International Conference on Communications (ICC 2020), Dublin, Ireland, June 7-11, . [bibtex]
[46], , , , , , and , Occlusion Detection for Automatic Video Editing, In 28th ACM International Conference on Multimedia (ACM MM 2020), Seattle, United States, October 12-16, . [bibtex]
[45], , , and , Virtual Machine Placement Optimization in Mobile Cloud Gaming through QoE-Oriented Resource Competition, In IEEE Transactions on Cloud Computing, volume , . [bibtex]
[44], , and , Hybrid Blockchain-Based Resource Trading System for Federated Learning in Edge Computing, In IEEE Internet of Things Journal, volume , . [bibtex]
[43], , , and , A Dynamic Partitioning Framework for Edge-assisted Cloud Computing, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, . [bibtex]
2019
[42] and , A Payment Channel Based Hybrid Decentralized Ethereum Token Exchange, In 2019 IEEE International Conference on Blockchain and Cryptocurrency (ICBC), volume , . [bibtex] [doi]
[41], , , , and , Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System, In 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019), Auckland, New Zealand, . [bibtex]
[40], , and , EdgeToll: A Blockchain-based Toll Collection System for Public Sharing of Heterogeneous Edges, In 2019 IEEE Conference on Computer Communications Workshops (INFOCOM 2019 WKSHPS), Paris, France, April 29-May 2, . [bibtex]
[39], , , and , EduBloud: A Blockchain-based Education Cloud, In The Computing, Communications and IoT Applications Conference (ComComAp2019), Shenzhen, China, October 26-28, . [bibtex]
[38], , and , Rhythm Dungeon: A Blockchain-based Music Roguelike Game, In Foundation of Digital Games (FDG 2019), San Luis Obispo, California, USA, August 26-30, . [bibtex]
[37], , , and , ChainIDE: A Cloud-based Integrated Development Environment for Cross-blockchain Smart Contracts, In 11th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2019 POSTER), Sydney, Australia, December 11 - December 13, . [bibtex] [pdf] [doi]
[36], , and , Blockchain Games: A Survey, In IEEE Conference on Games (CoG 2019), London, United Kingdom, Aug 20-23, . [bibtex]
[35] and , A Security Case Study for Blockchain Games, In IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, . [bibtex]
[34], , , and , QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach, In IEEE International Conference on Communications (ICC 2019), Shanghai, China, May 20-24, . [bibtex]
[33], , and , T-PBFT: An EigenTrust-based practical Byzantine fault tolerance consensus algorithm, In China Communications, volume 16, . [bibtex]
[32] and , Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains, In 2019 IEEE Conference on Computer Communications Demos (INFOCOM 2019 DEMOS), Paris, France, April 29-May 2, . [bibtex]
2018
[31], , , , and , Decentralized Applications: The Blockchain-Empowered Software System, In IEEE Access, volume 6, . [bibtex] [pdf] [doi]
[30], , and , Ad-Hoc Cloudlet Based Cooperative Cloud Gaming, In IEEE Transactions on Cloud Computing, volume 6, . [bibtex] [pdf] [doi]
[29], , , and , UBCGaming: Ubiquitous Cloud Gaming System, In IEEE Systems Journal, volume 12, . [bibtex] [pdf] [doi]
[28], , and , Toward Multiplayer Cooperative Cloud Gaming, In IEEE Cloud Computing, volume 5, . [bibtex] [doi]
2017
[27], and , Cognitive Gaming, In IT Professional, IEEE Computer Society, volume 19, . [bibtex] [doi]
[26], , and , A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 - December 14, . [bibtex] [pdf] [doi]
[25], , and , Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 - December 14, . [bibtex] [pdf] [doi]
[24], , , , and , A Tutorial on Cloud Gaming Research, Chapter in Research Frontiers of Multimedia, . [bibtex] [pdf] [doi]
2016
[23], and , Cloud Gaming, Chapter in Mobile Opportunistic Networks, John Wiley & Sons, Ltd, . [bibtex] [pdf] [doi]
[22], , , and , A Survey on Cloud Gaming: Future of Computer Games, In IEEE Access, volume 4, . [bibtex] [pdf] [doi]
[21], , , and , The Future of Cloud Gaming [Point of View], In Proceedings of the IEEE, volume 104, . [bibtex] [pdf] [doi]
2015
[20], , , and , Caching-as-a-Service: Virtual caching framework in the cloud-based mobile networks, In 2015 IEEE Conference on Computer Communications Workshops, (INFOCOM 2015 WKSHPS), Hong Kong, China, April 26 - May 1, . [bibtex] [pdf] [doi]
[19], , , and , Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, . [bibtex] [pdf] [doi]
[18], , , and , A Privacy and Price-Aware Inter-Cloud System, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, . [bibtex] [pdf] [doi]
[17], , , and , MCG Test-bed: An Experimental Test-bed for Mobile Cloud Gaming, In The 13th International Conference on Mobile Systems, Applications and Services Workshops (MobiSys2015 WKSHPS), ACM, . [bibtex] [pdf] [doi]
[16], , , and , Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance, In IEEE Transactions on Circuits and Systems for Video Technology, volume 25, . [bibtex] [pdf] [doi]
[15], , and , Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform, In IEEE Transactions on Circuits and Systems for Video Technology, volume 25, . [bibtex] [pdf] [doi]
[14], , and , DCRA: Decentralized Cognitive Resource Allocation Model for Game as a Service, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, . [bibtex] [pdf] [doi]
2014
[13], , and , Ad Hoc Cloudlet Based Cooperative Cloud Gaming, In IEEE 6th International Conference on Cloud Computing Technology and Science (CloudCom 2014), Singapore, December 15-18, . [bibtex] [pdf] [doi]
[12], and , A Cloudlet-Assisted Multiplayer Cloud Gaming System, In Mobile Networks and Applications (MONET), volume 19, . [bibtex] [pdf] [doi]
[11] and , Decomposed cloud games: Design principles and challenges, In 2013 IEEE International Conference on Multimedia and Expo Workshops (ICME 2013 WKSHPS), Chengdu, China, July 14-18, . [bibtex] [pdf] [doi]
[10], , , and , Resource management for cognitive cloud gaming, In IEEE International Conference on Communications (ICC 2014), Sydney, Australia, June 10-14, . [bibtex] [pdf] [doi]
[9], and , Toward Gaming as a Service, In IEEE Internet Computing, volume 18, . [bibtex] [pdf] [doi]
2013
[8], , , and , Community Cloud: Concept, Model, Attacks and Solution, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 2, . [bibtex] [pdf] [doi]
[7], , and , A Cognitive Platform for Mobile Cloud Gaming, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 1, . [bibtex] [pdf] [doi]
[6], and , Next Generation Mobile Cloud Gaming, In Seventh IEEE International Symposium on Service-Oriented System Engineering (SOSE 2013), San Francisco, CA, USA, March 25-28, 2013, . [bibtex] [pdf] [doi]
2012
[5], , and , Optimal Frame Structure Design Using Landmarks for Interactive Light Field Streaming, In 2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2012), volume , . [bibtex] [pdf] [doi]
[4] and , Multiplayer cloud gaming system with cooperative video sharing, In IEEE 4th International Conference on Cloud Computing Technology and Science Workshops (CloudCom 2012 WKSHPS), Taipei, Taiwan, December 3-6, . [bibtex] [pdf] [doi]
2011
[3], , , and , A Genetic Algorithm Approach to Multi-Agent Itinerary Planning in Wireless Sensor Networks, In Mobile Networks and Applications (MONET), volume 16, . [bibtex] [pdf] [doi]
[2], , and , Optimized frame structure for interactive light field streaming with cooperative caching, In 2011 IEEE International Conference on Multimedia and Expo (ICME 2011), volume , . [bibtex] [pdf] [doi]
2010
[1], , and , MMORPG Traffic Measurement, Modeling and Generator over WiFi and WiMax, In 2010 IEEE Global Telecommunications Conference (GLOBECOM 2010), volume , . [bibtex] [pdf] [doi]