Our Work on Analyzing Player Behavior in Blockchain Games Accepted by ACM FDG’22

Our recent work titled “Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi” is accepted by the 17th International Conference on the Foundations of Digital Games (FDG 2022). Blockchain games introduces unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. In practice, […]

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Our Work “Metaverse for Social Good : A University Campus Prototye” Has Been Accepted by ACM MM’21

Our recent work “Metaverse for Social Good : A University Campus Prototye” has been accepted by the Brave New Ideas (BNI) track of 29th ACM International Conference on Multimedia (ACM MM 2021). In this paper, we propose a three-layer architecture for metaverse, including infrastructure, interaction, and ecosystem, and the key components in each layer are […]

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Game Launch: Newbie at CUHK(SZ)

Newbie at CUHK(SZ) is a 3D game featuring a voxelized version of our campus. It is developed by the undergraduates of our laboratory for half a year. Through an open world based RPG story, the life of a freshman here is presented to the players. The player will explore the campus, communicate with the staff, and […]

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[Invited Talk] Yufeng Zhu: An Overview on the Research and Applications of Physics and Geometry in Computer Graphics

This talk will give an overview of physical and geometric modeling development and applications in the computer graphics field. The speaker will also briefly talk about some interesting research problems that he worked on and discuss some remaining open problems in this area to stimulate the audience’s interest in joining the force of this area.

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Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” Has Been Accepted by ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of […]

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Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted by FDG 2019 Posters & Demos Track

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into Foundation of Digital Games 2019 (FDG 2019) Demos Track, which will be hold at California Polytechnic State University, San Luis Obispo, California, USA, during August 26-30, 2019. Foundations of Digital Games is a major international “big tent” academic conference dedicated to exploring […]

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Our Work “A Security Case Study For Blockchain Games” Has Been Accepted by IEEE GEM 2019

Our work “A Security Case Study for Blockchain Games” has been accepted to IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013), IEEE Games Entertainment & Media Conference […]

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Our Work “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been Accepted by IEEE INFOCOM 2019 Demo Session

Our manuscript “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been accepted to IEEE International Conference on Computer Communications (INFOCOM2019) Demo session. It is a collaborative work with Mr. Xiao Wu, CEO of White Matrix Inc., Nanjing. By designing and implementing the framework, we envision the future direction of blockchain games. We will […]

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