Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” Has Been Accepted by ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of […]

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Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted by FDG 2019 Posters & Demos Track

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into Foundation of Digital Games 2019 (FDG 2019) Demos Track, which will be hold at California Polytechnic State University, San Luis Obispo, California, USA, during August 26-30, 2019. Foundations of Digital Games is a major international “big tent” academic conference dedicated to exploring […]

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Our Work “A Security Case Study For Blockchain Games” Has Been Accepted by IEEE GEM 2019

Our work “A Security Case Study for Blockchain Games” has been accepted to IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013), IEEE Games Entertainment & Media Conference […]

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Our Work “Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System” Has Been Accepted by 2019 ACM International Symposium On Blockchain And Secure Critical Infrastructure (BSCI 2019)

Our manuscript “Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System” has been accepted to 2019 ACM International Symposium On Blockchain And Secure Critical Infrastructure (BSCI 2019). Data storage in peer-to-peer (P2P) games in a perfect applications scenario for blockchain. However, suffering from high transaction cost and latency, proof-of-work (PoW) becomes the bottleneck of […]

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