Our Work on Analyzing Player Behavior in Blockchain Games Accepted by ACM FDG 2022

Our recent work titled “Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi” is accepted by the 17th International Conference on the Foundations of Digital Games (FDG 2022). Blockchain games introduces unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. In practice, […]

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Our paper “Economic Analysis of Decentralized Exchange Market with Transaction Fee Mining” received the Best Paper Award from ACM BSCI 2022!

In this paper, we establish the DEX market with transaction fee mining and formulate our model based on the Hotelling model. Besides, we propose a two-stage game to formulate the interaction between DEXs and users and derive the equilibriums under different conditions of two parameters: the transaction cost difference and users’ stickiness. We show that though the service provider with a lower transaction cost can win the market, users’ stickiness can offset the market advantage. Thus, incentivizing users with transaction fee mining has become a crucial strategy in the duopoly competition.

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Our Work “Metaverse for Social Good : A University Campus Prototye” Has Been Accepted by ACM MM 2021

Our recent work “Metaverse for Social Good : A University Campus Prototye” has been accepted by the Brave New Ideas (BNI) track of 29th ACM International Conference on Multimedia (ACM MM 2021). In this paper, we propose a three-layer architecture for metaverse, including infrastructure, interaction, and ecosystem, and the key components in each layer are […]

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Prof. Cai Serves As an Associate Editor for IEEE Transactions on Cloud Computing

Prof. Cai is now serving as an associate editor for IEEE Transactions on Cloud Computing. The IEEE Transactions on Cloud Computing (TCC) is dedicated to the multidisciplinary field of cloud computing. It is committed to the publication of articles that present innovative research ideas, application results, and case studies in cloud computing, focusing on key technical issues […]

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Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” Has Been Accepted by ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of […]

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