Human-Cloud Systems Laboratory is a research group at the School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen. We work on various topics in human-centered interdisciplinary cloud systems, including computer games, blockchain systems, cloud-edge paradigm, etc. Our current research interests are in the general area of Human-Computer Interaction, Ubiquitous and Moblie Computing, and Collaborative and Social Computing, include but not limited to:

  1. Human-Cloud Interaction
    • Cloud Digital Twin
    • Multi-Modal Affective Analysis for Cloud Users
      • Eye Gaze and EEG
    • Design and Development of Cloud-based Digital Games
  2. Cloud-based Crowd Studies
    • Cloud-based Crowd Intelligence
    • Blockchain-based Cloud Business Model
    • Cloud Content Generation with Crowdsourcing
  3. Human-centered Cloud Computing
    • Software Decomposition for Cloud Applications
    • Cloud-Edge Architecture Optimization
      • latency minimization and privacy protection
    • Federated Learning

Sphinx, the mascot and logo of our lab, comes from “the Riddle of the Sphinx”: The Sphinx is said to have guarded the entrance to the Greek city of Thebes, asking a riddle to travelers to allow them passage: “Which creature has one voice and yet becomes four-footed and two-footed and three-footed?” She strangled and devoured anyone who could not answer. Oedipus solved the riddle by answering: “Man—who crawls on all fours as a baby, then walks on two feet as an adult, and then uses a walking stick in old age”. From our view, the key to designing an excellent cloud system is the experience of a man or a crowd. The answer to the riddle of the Sphinx is also the guideline for our research.


White Matrix Inc.
Tencent Games