2023
- Sizheng Fan, Tian Min, Xiao Wu, and Wei Cai, “Towards Understanding Governance Tokens in Liquidity Mining: A Case Study of Decentralized Exchanges“, World Wide Web, Springer, 2023. [bib]
- Lin Wang, Hongzhou Chen, and Wei Cai, “Education in Metaverse: The Status Quo and the Innovation“, Journal of East China Normal University (Educational Sciences), 2023. [bib]
- Chenyu Zhou, Hongzhou Chen, Shiman Wang, Xinyao Sun, Abdulmotaleb El Saddik, and Wei Cai, “Harnessing Web3 on Carbon Offset Market for Sustainability: Framework and A Case Study“, IEEE Wireless Communications, 2023. [bib]
- Hongzhou Chen, and Wei Cai, “A Comparative Analysis of Centralized and Decentralized Developer Autonomous Organizations Managing Conflicts in Discussing External Crises“, IEEE Transactions on Computational Social Systems,2023. [bib]
- Hongzhou Chen, and Wei Cai, “How Information Manipulation on Social Media Influences the NFT Investors’ Behavior: A Case Study of Goblintown.Wtf“, IEEE Transactions on Computational Social Systems, 2023. [bib]
- Yuanfang Chi, Haihan Duan, Wei Cai, Z. Jane Wang, and Victor C.M. Leung,”Networking Parallel Web3 Metaverses for Interoperability“, IEEE Network Magazine, 2023. [bib]
- Haihan Duan, Zhonghao Lin, Xiao Wu, and Wei Cai, “MetaCube: A Crypto-Based Unique User-Generated Content Editor for Web3 Metaverse“, IEEE Communications Magazine, 2023. [bib]
- Yunshu Liu, Zhixuan Fang, Man Hon Cheung, Wei Cai, and Jianwei Huang,”Mechanisms Design for Blockchain Storage Sustainability“, IEEE Communications Magazine, 2023. [bib]
- Hongzhou Chen, Haihan Duan, Maha Abdallah, Yufeng Zhu, Yonggang Wen, Abdulmotaleb El Saddik, and Wei Cai, “Web3 Metaverse: State-of-the-Art and Vision“, ACM Transactions on Multimedia Computing Communications and Applications, 2023. [bib]
- Feijie Wu, Ho Yin Yuen, Henry C.B. Chan, Victor C.M. Leung, and Wei Cai,”Facilitating Serverless Match-Based Online Games with Novel Blockchain Technologies“, ACM Transactions on Internet Technology, Association for Computing Machinery, New York, NY, USA, feb, 2023. [bib]
- Hao Wu, Yueyao Li, Yan Zhuang, Xinyao Sun, and Wei Cai, “BranchClash: A Fully On-Chain Tower Defense Blockchain Game with New Collaboration Mechanism“, In 31st ACM International Conference on Multimedia Demos and Videos Track (ACM MM 2023 Demo), Ottawa, Canada, October 29-November 3, 2023. [bib]
- Zhonghao Lin, Haihan Duan, Jiaye Li, Xinyao Sun, and Wei Cai, “MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model“, In 31st ACM International Conference on Multimedia (ACM MM 2023), Ottawa, Canada, October 29-November 3, 2023. [bib]
- Yiming Lai, Sizheng Fan, and Wei Cai, “Quantitative Analysis of Play-to-Earn Blockchain Games: A Case Study of Axie Infinity“, In IEEE International Conference on Metaverse Computing, Networking and Applications (IEEE MetaCom 2023), Kyoto, Japan June 26-28, 2023. [bib]
- Lehao Lin, Haihan Duan, and Wei Cai, “Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure“, Association for Computing Machinery, In Proceedings of the 14th Conference on ACM Multimedia Systems, New York, NY, USA, 2023. [bib]
- Sizheng Fan, Tian Min, Xiao Wu, and Wei Cai, “Altruistic and Profit-Oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective“, Association for Computing Machinery, In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2023. [bib]
- Hong Kang, Minghao Li, Sizheng Fan, and Wei Cai, “Combinatorial Auction-enabled Dependency-Aware Offloading Strategy in Mobile Edge Computing“, In 2023 IEEE Wireless Communications and Networking Conference (WCNC), 2023. [bib]
- Hao Wu, Jinghan Sun, Haihan Duan, and Wei Cai, “Newbie at CUHKSZ: A Voxel Art Puzzle Game for Campus Orientation“, In 2023 IEEE International Conference on Consumer Electronics (ICCE), 2023. [bib]
2022
- Yunshu Liu, Zhixuan Fang, Man Hon Cheung, Wei Cai, and Jianwei Huang, “An Incentive Mechanism for Sustainable Blockchain Storage“, IEEE/ACM Transactions on Networking, 2022. [bib]
- Sizheng Fan, Hongbo Zhang, Zehua Wang, and Wei Cai, “Mobile Devices Strategies in Blockchain-based Federated Learning: A Dynamic Game Perspective“, IEEE Transactions on Network Science and Engineering, 2022. [bib]
- Sizheng Fan, Juntao Zhao, Rong Zhao, Zehua Wang, and Wei Cai, “CryptoArcade: A Cloud Gaming System with Blockchain-based Token Economy“, IEEE Transactions on Cloud Computing, 2022. [bib]
- Yunshu Liu, Shulin Ke, Zhixuan Fang, Man Hon Cheung, Wei Cai, and Jianwei Huang, “A Storage Sustainability Mechanism With Heterogeneous Miners in Blockchain“, IEEE Journal on Selected Areas in Communications, 2022. [bib]
- Tian Min, and Wei Cai, “Portrait of Decentralized Application Users: An Overview Based on Large-scale Ethereum Data“, CCF Transactions on Pervasive Computing and Interaction, 2022. [bib]
- Chenhuizi Wang, and Wei Cai, “Digital Economics in Metaverse: State-of-the-Art, Characteristics, and Vision“, Big Data Research, 2022. [bib]
- Yimin Shi, Haihan Duan, Lei Yang, and Wei Cai, “An Energy-efficient and Privacy-aware Decomposition Framework for Edge-assisted Federated Learning“, ACM Transactions on Sensor Networks, 2022. [bib]
- Haihan Duan, Xiao Wu, and Wei Cai, “Crypto-Dropout: To Create Unique User-Generated Content Using Crypto Information in Metaverse“, In 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP), 2022. [bib]
- Jiaye Li, Minghao Li, Zikai Wen, and Wei Cai, “Understanding the Challenges of Team-Based Live Streaming for First-Person Shooter Games“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. [bib]
- Hao He, Yulin Zhu, and Wei Cai, “An Adaptive Hint System for Puzzle Games: A Multimodal-Based Approach“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. [bib]
- Zhonghao Lin, Haihan Duan, Zikai Wen, and Wei Cai, “What Features Influence Impact Feel? A Study of Impact Feedback in Action Games“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. [bib]
- Haihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang, and Wei Cai, “User-Generated Content and Editors in Video Games: Survey and Vision“, In 2022 IEEE Conference on Games (CoG), 2022. [bib]
- Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, and Wei Cai, “Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi“, Association for Computing Machinery, In Proceedings of the 17th International Conference on the Foundations of Digital Games, New York, NY, USA, 2022. [bib]
- Haihan Duan, Junhua Liao, Lehao Lin, and Wei Cai, “FLAD: A Human-centered Video Content Flaw Detection System for Meeting Recordings“, In The 32nd Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV 2022), Athlone, Ireland, June 14-17, 2022. [bib]
- Hao He, Yingying She, Yu Jiang, and Wei Cai, “See Through Them: A Framework for Inferring The Cognitive States of Puzzle Game Players via Eye Gaze“, In The 2nd ACM Workshop on Game Systems (GameSys 2022), Athlone, Ireland, June 14-17, 2022. [bib]
- Yu Chen, Tian Min, and Wei Cai, “Synchronization in Games Sound: An Audiovisual Study on Player Experience and Performance“, In The 2nd ACM Workshop on Game Systems (GameSys 2022), Athlone, Ireland, June 14-17, 2022. [bib]
- Minghao Li, and Wei Cai, “A Blockchain-based Profiling System for Exploring Human Factors in Cloud-Edge-End Orchestration“, In 2022 Workshop on Block6G: Intelligent, Scalable, and Efficient Blockchain for 6G Networking and Communications (Block6G 2022), ICDCS Workshops, 2022. [bib]
- Yu Jiang, Sizheng Fan, and Wei Cai, “Economics Analysis of Loot Box Market in Blockchain Games“, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2022), Nagasaki, Japan, May 30, 2022. [bib]
- Hongbo Zhang, Sizheng Fan, Zhixuan Fang, and Wei Cai, “Economic Analysis of Decentralized Exchange Market with Transaction Fee Mining“, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2022), Nagasaki, Japan, May 30, 2022. [bib]
- Kun Xin, Sizheng Fan, and Wei Cai, “Psychological Game Analysis for Crowdsourcing with Reciprocity“, In IEEE International Conference on Communications (ICC 2022), Seoul, South Korea, May 16-20, 2022. [bib]
2021
- Yuanfang Chi, Wei Dai, Yuan Fan, Jun Ruan, Kai Hwang, and Wei Cai, “Total Cost Ownership Optimization of Private Clouds: A Rack Minimization Perspective“, Springer Wireless Networks (WINET), 2021. [bib]
- Shaoshuai Ding, Lei Yang, Jiannong Cao, Wei Cai, Mingkui Tan, and Zhenyu Wang,”Partitioning Stateful Data Stream Applications in Dynamic Edge Cloud Environments“, IEEE Transactions on Service Computing, 2021. [bib]
- Sizheng Fan, Hongbo Zhang, Yuchen Zeng, and Wei Cai, “Hybrid Blockchain-Based Resource Trading System for Federated Learning in Edge Computing“, IEEE Internet of Things Journal, 2021. [bib]
- Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai,”Metaverse for Social Good: A University Campus Prototype“, In 29th ACM International Conference on Multimedia (ACM MM 2021), Chengdu, China, October 20-24, 2021. [bib]
- Lin Wang, Zhonghao Lin, and Wei Cai, “Heraclitus’s Forest: An Interactive Artwork for Oral History“, In 29th ACM International Conference on Multimedia Interactive Artworks Track (ACM MM 2021 Interactive Artworks), Chengdu, China, October 20-24, 2021. [bib]
- Hanfeng Liu, Zeyi Wen, and Wei Cai, “FastPSO: Towards Efficient Swarm Intelligence Algorithm on GPUs“, In The 50th International Conference on Parallel Processing (ICPP2021), Chicago, Illinois, USA, August 9-12, 2021. [bib]
- Yu Chen, Haihan Duan, and Wei Cai, “The Advertising in Free-to-play Games: A Game Theory Analysis“, In The ACM Workshop on Game Systems (GameSys 2021), Istanbul, Turkey, September 28- October 1, 2021. [bib]
2020
- Li-e Wang, Yan Bai, Quan Jiang, Victor C.M. Leung, Wei Cai, and Xianxian Li, “Beh-Raft-Chain: A Behavior-based Fast Blockchain Protocol for Complex Networks“, IEEE Transactions on Network Science and Engineering, 2020. [bib]
- Yiwen Han, Dongyu Guo, Wei Cai, Xiaofei Wang, and Victor C.M. Leung, “Virtual Machine Placement Optimization in Mobile Cloud Gaming through QoE-Oriented Resource Competition“, IEEE Transactions on Cloud Computing, 2020. [bib]
- Xuan Luo, Zehua Wang, Wei Cai, Xiuhua Li, and Victor C.M. Leung, “Application and Evaluation of Payment Channel in Hybrid Decentralized Ethereum Token Exchange “, Blockchain: Research and Applications, 2020. [bib]
- Junhua Liao, Haihan Duan, Xin Li, Haoran Xu, Yanbing Yang, Wei Cai, Yanru Chen, and Liangyin Chen, “Occlusion Detection for Automatic Video Editing“, In 28th ACM International Conference on Multimedia (ACM MM 2020), Seattle, United States, October 12-16, 2020. [bib]
- Feijie Wu, Ho Yin Yuen, Henry C.B. Chan, Victor C.M. Leung, and Wei Cai, “Infinity Battle: A Glance of how Blockchain Techniques Serve for Serverless Gaming System“, In 28th ACM International Conference on Multimedia Video and Demo Track (ACM MM 2020 DEMO) , Seattle, United States, October 12-16, 2020. [bib]
- Zhengjia Cao, Bowen Xiao, Haihan Duan, Lei Yang, and Wei Cai, “A Dynamic Partitioning Framework for Edge-assisted Cloud Computing“, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, 2020. [bib]
- Yimin Shi, Haihan Duan, Yuanfang Chi, Keke Gai, and Wei Cai, “Edge-assisted Federated Learning: An Empirical Study from Software Decomposition Perspective“, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, 2020. [bib]
- Fulin Wen, Lei Yang, Wei Cai, and Pan Zhou, “DP-Hybrid: A Two-Layer Consensus Protocol for High Scalability in Permissioned Blockchain“, In 2020 International Conference on Blockchain and Trustworthy Systems (BlockSys 2020), Aug. 6-7,2020. [bib]
- Juntao Zhao, Yuanfang Chi, Zehua Wang, Victor C.M. Leung, and Wei Cai,”CloudArcade: A Blockchain Empowered Cloud Gaming System“, In 2020 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2020), Taipei, Taiwan, June 1-5, 2020. [bib]
- Xiao Wu, Han Qiu, Shuyi Zhang, Gerard Memmi, Keke Gai, and Wei Cai, “ChainIDE 2.0: Facilitating Smart Contract Development for Consortium Blockchain“, In 2020 IEEE Conference on Computer Communications Workshops (INFOCOM 2020 WKSHPS), Toronto, Canada, July 6-9, 2020. [bib]
- Yunshu Liu, Zhixuan Fang, Man Hon Cheung, Wei Cai, and Jianwei Huang,”Economics of Blockchain Storage“, In IEEE International Conference on Communications (ICC 2020), Dublin, Ireland, June 7-11, 2020. [bib]
- Kun Xin, Shuyi Zhang, Xiao Wu, and Wei Cai, “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain“, In 38th IEEE International Conference on Consumer Electronics (ICCE 2020), Las Vegas, Nevada, USA, January 4-6, 2020.[bib]
2019
- Sheng Gao, Tianyu Yu, Jianming Zhu, and Wei Cai, “T-PBFT: An EigenTrust-based practical Byzantine fault tolerance consensus algorithm“, China Communications,2019. [bib]
- Han Qiu, Xiao Wu, Shuyi Zhang, Victor C.M. Leung, and Wei Cai, “ChainIDE: A Cloud-based Integrated Development Environment for Cross-blockchain Smart Contracts“, In 11th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2019 POSTER), Sydney, Australia, December 11 – December 13, 2019. [bib]
- Guiyan Wang, Hongbo Zhang, Bowen Xiao, Yeh-Ching Chung, and Wei Cai,”EduBloud: A Blockchain-based Education Cloud“, In The Computing, Communications and IoT Applications Conference (ComComAp2019), Shenzhen, China, October 26-28, 2019. [bib]
- Tengfei Wang, Shuyi Zhang, Xiao Wu, and Wei Cai, “Rhythm Dungeon: A Blockchain-Based Music Roguelike Game“, Association for Computing Machinery,In Proceedings of the 14th International Conference on the Foundations of Digital Games, New York, NY, USA, 2019. [bib]
- Tian Min, Hanyi Wang, Yaoze Guo, and Wei Cai, “Blockchain Games: A Survey“, In IEEE Conference on Games (CoG 2019), London, United Kingdom, Aug 20-23, 2019.[bib]
- Tian Min, and Wei Cai, “A Security Case Study for Blockchain Games“, In IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. [bib]
- Ho Yin Yuen, Feijie Wu, Wei Cai, Henry C.B. Chan, Qiao Yan, and Victor C.M. Leung,”Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System“, In 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019), Auckland, New Zealand, 2019. [bib]
- Wei Cai, and Xiao Wu, “Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains“, In 2019 IEEE Conference on Computer Communications Demos (INFOCOM 2019 DEMOS), Paris, France, April 29-May 2,Paris, France, 2019. [bib]
- Bowen Xiao, Xiaoyi Fan, Sheng Gao, and Wei Cai, “EdgeToll: A Blockchain-based Toll Collection System for Public Sharing of Heterogeneous Edges“, In 2019 IEEE Conference on Computer Communications Workshops (INFOCOM 2019 WKSHPS), Paris, France, April 29-May 2, Paris, France, 2019. [bib]
- Xuan Luo, Wei Cai, Zehua Wang, Xiuhua Li, and Victor C.M. Leung, “A Payment Channel Based Hybrid Decentralized Ethereum Token Exchange“, In 2019 IEEE International Conference on Blockchain and Cryptocurrency (ICBC), May, 2019.[bib]
- Dongyu Guo, Yiwen Han, Wei Cai, Xiaofei Wang, and Victor C.M. Leung, “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach“, In IEEE International Conference on Communications (ICC 2019), Shanghai, China, May 20-24, 2019. [bib]
2018
- Fangyuan Chi, Xiaofei Wang, Wei Cai, and Victor C.M. Leung, “Ad-Hoc Cloudlet Based Cooperative Cloud Gaming“, IEEE Transactions on Cloud Computing, July,2018. [bib]
- Wei Cai, Yuanfang Chi, Conghui Zhou, Chaojie Zhu, and Victor C.M. Leung,”UBCGaming: Ubiquitous Cloud Gaming System“, IEEE Systems Journal, 9,February, 2018. [bib]
- Wei Cai, Fangyuan Chi, Xiaofei Wang, and Victor C.M. Leung, “Toward Multiplayer Cooperative Cloud Gaming“, IEEE Cloud Computing, Sep., 2018. [bib]
- Wei Cai, Zehua Wang, Jason B. Ernst, Zhen Hong, Chen Feng, and Victor C.M. Leung, “Decentralized Applications: The Blockchain-Empowered Software System“, IEEE Access, 17, September, 2018. [bib]
2017
- Wei Cai, Yuanfang Chi, and Victor C.M. Leung, “Cognitive Gaming“, IT Professional,IEEE Computer Society, Los Alamitos, CA, USA, July, 2017. [bib]
- Wei Cai, Chaojie Zhu, Yuanfang Chi, and Victor C.M. Leung, “Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming“, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 – December 14, 2017. [bib]
- Ziqiao Lin, Zehua Wang, Wei Cai, and Victor C.M. Leung, “A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks“, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 – December 14, 2017. [bib]
- Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, and Victor C.M. Leung, “A Tutorial on Cloud Gaming Research“, , In Research Frontiers of Multimedia, 2017. [bib]
2016
- Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C.M. Leung, and Cheng-Hsin Hsu, “The Future of Cloud Gaming [Point of View]“, Proceedings of the IEEE, 2016. [bib]
- Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C.M. Leung, and Cheng-Hsin Hsu, “A Survey on Cloud Gaming: Future of Computer Games“, IEEE Access, 2016. [bib]
- Wei Cai, Fangyuan Chi, and Victor C.M. Leung, “Cloud Gaming“, John Wiley & Sons, Ltd, In Mobile Opportunistic Networks, 2016. [bib]
2015
- Wei Cai, Henry C.B. Chan, Xiaofei Wang, and Victor C.M. Leung, “Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform“, IEEE Transactions on Circuits and Systems for Video Technology, 2015. [bib]
- Wei Cai, Zhen Hong, Xiaofei Wang, Henry C.B. Chan, and Victor C.M. Leung,”Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance“, IEEE Transactions on Circuits and Systems for Video Technology, 2015. [bib]
- Nabil M. Al-Rousan, Wei Cai, Hong Ji, and Victor C.M. Leung, “DCRA: Decentralized Cognitive Resource Allocation Model for Game as a Service“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib]
- Yuanfang Chi, Wei Cai, Zhen Hong, Henry C.B. Chan, and Victor C.M. Leung, “A Privacy and Price-Aware Inter-Cloud System“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib]
- Minchen Li, Wei Cai, Ke Wang, Hong Ji, and Victor C.M. Leung, “Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib]
- Xiuhua Li, Xiaofei Wang, Chunsheng Zhu, Wei Cai, and Victor C.M. Leung, “Caching-as-a-Service: Virtual caching framework in the cloud-based mobile networks“, In 2015 IEEE Conference on Computer Communications Workshops, (INFOCOM 2015 WKSHPS), Hong Kong, China, April 26 – May 1, 2015. [bib]
- Wei Cai, Conghui Zhou, Minchen Li, Xiuhua Li, and Victor C.M. Leung, “MCG Test-Bed: An Experimental Test-Bed for Mobile Cloud Gaming“, In Proceedings of the 2nd ACM Workshop on Mobile Gaming (MobiGames 2015), New York, NY, USA,2015. [bib]
2014
- Wei Cai, Victor C.M. Leung, and Long Hu, “A Cloudlet-Assisted Multiplayer Cloud Gaming System“, Mobile Networks and Applications (MONET), 2014. [bib]
- Wei Cai, Min Chen, and Victor C.M. Leung, “Toward Gaming as a Service“, IEEE Internet Computing, 2014. [bib]
- Fangyuan Chi, Xiaofei Wang, Wei Cai, and Victor C.M. Leung, “Ad Hoc Cloudlet Based Cooperative Cloud Gaming“, In IEEE 6th International Conference on Cloud Computing Technology and Science (CloudCom 2014), Singapore, December 15-18, 2014. [bib]
- Wei Cai, Min Chen, Conghui Zhou, Victor C.M. Leung, and Henry C.B. Chan,”Resource management for cognitive cloud gaming“, In IEEE International Conference on Communications (ICC 2014), Sydney, Australia, June 10-14, 2014.[bib]
- Wei Cai, and Victor C.M. Leung, “Decomposed cloud games: Design principles and challenges“, In 2013 IEEE International Conference on Multimedia and Expo Workshops (ICME 2013 WKSHPS), Chengdu, China, July 14-18, 2014. [bib]
2013
- Wei Cai, Conghui Zhou, Victor C.M. Leung, and Min Chen, “A Cognitive Platform for Mobile Cloud Gaming“, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 1, 2013. [bib]
- Wei Cai, Victor C.M. Leung, and Min Chen, “Next Generation Mobile Cloud Gaming“, In Seventh IEEE International Symposium on Service-Oriented System Engineering (SOSE 2013), San Francisco, CA, USA, March 25-28, 2013, 2013. [bib]
- Hasen Nicanfar, Qiang Liu, Peyman TalebiFard, Wei Cai, and Victor C.M. Leung,”Community Cloud: Concept, Model, Attacks and Solution“, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 2, 2013. [bib]
2012
- Wei Cai, and Victor C.M. Leung, “Multiplayer Cloud Gaming System with Cooperative Video Sharing“, In 4th IEEE International Conference on Cloud Computing Technology and Science Proceedings, 2012. [bib]
- Wei Cai, Gene Cheung, S.J. Lee, and Taekyoung Kwon, “Optimal Frame Structure Design Using Landmarks for Interactive Light Field Streaming“, In 2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2012), March, 2012. [bib]
2011
- Wei Cai, Min Chen, Takahiro Hara, Lei Shu, and Taekyoung Kwon, “A Genetic Algorithm Approach to Multi-Agent Itinerary Planning in Wireless Sensor Networks“, Mobile Networks and Applications (MONET), 01, Dec, 2011. [bib]
- Wei Cai, Gene Cheung, Taekyoung Kwon, and S.J. Lee, “Optimized frame structure for interactive light field streaming with cooperative caching“, In 2011 IEEE International Conference on Multimedia and Expo (ICME 2011), July, 2011. [bib]
2010
- Wei Cai, Xiaofei Wang, Min Chen, and Yan Zhang, “MMORPG Traffic Measurement, Modeling and Generator over WiFi and WiMax“, In 2010 IEEE Global Telecommunications Conference (GLOBECOM 2010), Dec, 2010. [bib]