[93] | Yunshu Liu, Zhixuan Fang, Man Hon Cheung, Wei Cai and Jianwei Huang, Mechanism Design for Blockchain Storage Sustainability, In IEEE Communications Magazine, volume , 2023. |
[92] | Yiming Lai, Sizheng Fan and Wei Cai, Quantitative Analysis of Play-to-Earn Blockchain Games: A Case Study of Axie Infinity, In IEEE International Conference on Metaverse Computing, Networking and Applications (IEEE MetaCom 2023), Kyoto, Japan June 26-28, 2023. |
[91] | Sizheng Fan, Tian Min, Xiao Wu and Wei Cai, Altruistic and Profit-oriented: Making Sense of Roles in Web 3.0 Community from Airdrop Perspective, In The ACM CHI Conference on Human Factors in Computing Systems (CHI2023), Hamburg, Germany, April 23-28, 2023. |
[90] | Lin Wang, Hongzhou Chen and Wei Cai, Education in Metaverse: The Status Quo and the Innovation, In Journal of East China Normal University (Educational Sciences), volume , 2023. |
[89] | Lehao Lin, Haihan Duan and Wei Cai, Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure, In The 14th ACM Multimedia Systems Conference Open Dataset & Software Track (MMSys 2023 ODS), Vancouver, Canada June 7-10, 2023. |
[88] | Hongzhou Chen and Wei Cai, A Comparative Analysis of Centralized and Decentralized Developer Autonomous Organizations Managing Conflicts in Discussing External Crises, In IEEE Transactions on Computational Social Systems, volume , 2023. |
[87] | Hongzhou Chen and Wei Cai, How Information Manipulation on Social Media Influences the NFT Investors’ Behavior: A Case Study of Goblintown.wtf, In IEEE Transactions on Computational Social Systems, volume , 2023. |
[86] | Hong Kang, Minghao Li, Sizheng Fan and Wei Cai, Combinatorial Auction-enabled Dependency-Aware Offloading Strategy in Mobile Edge Computing, In IEEE Wireless Communications and Networking Conference (WCNC 2023), Glasgow, Scotland, UK, March 26-29, 2023. |
[85] | Hao Wu, Jinghan Sun, Haihan Duan and Wei Cai, Newbie at CUHKSZ: A Voxel Art Puzzle Game for Campus Orientation, In IEEE 41st International Conference on Consumer Electronics (ICCE 2023), Las Vegas, Nevada, USA, January 6-8, 2023. |
[84] | Haihan Duan, Zhonghao Lin, Xiao Wu and Wei Cai, MetaCube: A Crypto-Based Unique User-Generated Content Editor for Web3 Metaverse, In IEEE Communications Magazine, volume , 2023. |
[83] | Zhonghao Lin, Haihan Duan, Zikai Wen and Wei Cai, What Features Influence Impact Feel? A Study of Impact Feedback in Action Games, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. |
[82] | Yunshu Liu, Shulin Ke, Zhixuan Fang, Man Hon Cheung, Wei Cai and Jianwei Huang, A Storage Sustainability Mechanism with Heterogeneous Miners in Blockchain, In IEEE Journal on Selected Areas in Communications, volume , 2022. |
[81] | Yunshu Liu, Zhixuan Fang, Man Ho Cheung, Wei Cai and Jianwei Huang, An Incentive Mechanism for Sustainable Blockchain Storage, In IEEE/ACM Transactions on Networking, volume , 2022. |
[80] | Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao and Wei Cai, Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi, In Proceedings of the 17th International Conference on the Foundations of Digital Games, Association for Computing Machinery, 2022. |
[79] | Yu Jiang, Sizheng Fan and Wei Cai, Economics Analysis of Loot Box Market in Blockchain Games, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2022), Nagasaki, Japan, May 30, 2022. |
[78] | Yu Chen, Tian Min and Wei Cai, Synchronization in Games Sound: An Audiovisual Study on Player Experience and Performance, In The 2nd ACM Workshop on Game Systems (GameSys 2022), Athlone, Ireland, June 14-17, 2022. |
[77] | Yimin Shi, Haihan Duan, Lei Yang and Wei Cai, An Energy-efficient and Privacy-aware Decomposition Framework for Edge-assisted Federated Learning, In ACM Transactions on Sensor Networks, volume , 2022. |
[76] | Kun Xin, Sizheng Fan and Wei Cai, Psychological Game Analysis for Crowdsourcing with Reciprocity, In IEEE International Conference on Communications (ICC 2022), Seoul, South Korea, May 16-20, 2022. |
[75] | Sizheng Fan, Juntao Zhao, Rong Zhao, Zehua Wang and Wei Cai, CryptoArcade: A Cloud Gaming System with Blockchain-based Token Economy, In IEEE Transactions on Cloud Computing, volume , 2022. |
[74] | Sizheng Fan, Tian Min, Xiao Wu and Wei Cai, Towards Understanding Governance Tokens in Liquidity Mining: A Case Study of Decentralized Exchanges, In World Wide Web, Springer, volume , 2022. |
[73] | Sizheng Fan, Hongbo Zhang, Zehua Wang and Wei Cai, Mobile Devices Strategies in Blockchain-based Federated Learning: A Dynamic Game Perspective, In IEEE Transactions on Network Science and Engineering, volume , 2022. |
[72] | Minghao Li and Wei Cai, A Blockchain-based Profiling System for Exploring Human Factors in Cloud-Edge-End Orchestration, In 2022 Workshop on Block6G: Intelligent, Scalable, and Efficient Blockchain for 6G Networking and Communications (Block6G2022), ICDCS Workshops, 2022. |
[71] | Tian Min and Wei Cai, Portrait of Decentralized Application Users: An Overview Based on Large-scale Ethereum Data, In CCF Transactions on Pervasive Computing and Interaction, volume , 2022. |
[70] | Jiaye Li, Minghao Li, Zikai Wen and Wei Cai, Understanding the Challenges of Team-Based Live Streaming for First-Person Shooter Games, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. |
[69] | Hongbo Zhang, Sizheng Fan, Zhixuan Fang and Wei Cai, Economic Analysis of Decentralized Exchange Market with Transaction Fee Mining, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2022), Nagasaki, Japan, May 30, 2022. |
[68] | Hao He, Yulin Zhu and Wei Cai, An Adaptive Hint System for Puzzle Games: A Multimodal-Based Approach, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM 2022), Barbados, Nov 27-30, 2022. |
[67] | Hao He, Yingying She, Yu Jiang and Wei Cai, See Through Them: A Framework for Inferring The Cognitive States of Puzzle Game Players via Eye Gaze, In The 2nd ACM Workshop on Game Systems (GameSys 2022), Athlone, Ireland, June 14-17, 2022. |
[66] | Haihan Duan, Junhua Liao, Lehao Lin and Wei Cai, FLAD: A Human-centered Video Content Flaw Detection System for Meeting Recordings, In The 32nd Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV’22), Athlone, Ireland, June 14-17, 2022. |
[65] | Haihan Duan, Xiao Wu and Wei Cai, Crypto-Dropout: To Create Unique User-Generated Content Using Crypto Information in Metaverse, In The 24th IEEE International Workshop on Multimedia Signal Processing (MMSP 2022), Shanghai, China, Sep. 26-28, 2022. |
[64] | Haihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang and Wei Cai, User-Generated Content and Editors in Video Games: Survey and Vision, In IEEE Conference on Games (CoG 2022), Beijing, China, Aug 21-24, 2022. |
[63] | Feijie Wu, Ho Yin Yuen, Henry C.B. Chan, Victor C.M. Leung and Wei Cai, Facilitating Serverless Match-based Online Games with Novel Blockchain Technologies, In ACM Transactions on Internet Technology, volume , 2022. |
[62] | Chenhuizi Wang and Wei Cai, Digital Economics in Metaverse: State-of-the-Art, Characteristics, and Vision, In Big Data Research, volume 8, 2022. |
[61] | Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu and Wei Cai, Metaverse for Social Good: A University Campus Prototype, In 29th ACM International Conference on Multimedia (ACM MM 2021), Chengdu, China, October 20-24, 2021. |
[60] | Lin Wang, Zhonghao Lin and Wei Cai, Heraclitus's Forest: An Interactive Artwork for Oral History, In 29th ACM International Conference on Multimedia Interactive Artworks Track (ACM MM 2021 Interactive Artworks), Chengdu, China, October 20-24, 2021. |
[59] | Hanfeng Liu, Zeyi Wen and Wei Cai, FastPSO: Towards Efficient Swarm Intelligence Algorithm on GPUs, In The 50th International Conference on Parallel Processing (ICPP2021), Chicago, Illinois, USA, August 9-12, 2021. |
[58] | Shaoshuai Ding, Lei Yang, Jiannong Cao, Wei Cai, Mingkui Tan and Zhenyu Wang, Partitioning Stateful Data Stream Applications in Dynamic Edge Cloud Environments, In IEEE Transactions on Service Computing, volume , 2021. |
[57] | Yuanfang Chi, Wei Dai, Yuan Fan, Jun Ruan, Kai Hwang and Wei Cai, Total Cost Ownership Optimization of Private Clouds: A Rack Minimization Perspective, In Springer Wireless Networks (WINET), volume , 2021. |
[56] | Yu Chen, Haihan Duan and Wei Cai, The Advertising in Free-to-play Games: A Game Theory Analysis, In The ACM Workshop on Game Systems (GameSys 2021), Istanbul, Turkey, September 28- October 1, 2021. |
[55] | Juntao Zhao, Yuanfang Chi, Zehua Wang, Victor C.M. Leung and Wei Cai, CloudArcade: A Blockchain Empowered Cloud Gaming System, In 2020 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2020), Taipei, Taiwan, June 1-5, 2020. |
[54] | Kun Xin, Shuyi Zhang, Xiao Wu and Wei Cai, Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain, In 38th IEEE International Conference on Consumer Electronics (ICCE 2020), Las Vegas, Nevada, USA, January 4-6, 2020. |
[53] | Feijie Wu, Ho Yin Yuen, Henry C.B. Chan, Victor C.M. Leung and Wei Cai, Infinity Battle: A Glance of how Blockchain Techniques Serve for Serverless Gaming System, In 28th ACM International Conference on Multimedia Video and Demo Track (ACM MM 2020 DEMO) , Seattle, United States, October 12-16, 2020. |
[52] | Xiao Wu, Han Qiu, Shuyi Zhang, Gerard Memmi, Keke Gai and Wei Cai, ChainIDE 2.0: Facilitating Smart Contract Development for Consortium Blockchain, In 2020 IEEE Conference on Computer Communications Workshops (INFOCOM 2020 WKSHPS), Toronto, Canada, July 6-9, 2020. |
[51] | Fulin Wen, Lei Yang, Wei Cai and Pan Zhou, DP-Hybrid: A Two-Layer Consensus Protocol for High Scalability in Permissioned Blockchain, In 2020 International Conference on Blockchain and Trustworthy Systems (BlockSys 2020), Aug. 6-7, 2020. |
[50] | Li-e Wang, Yan Bai, Quan Jiang, Victor C.M. Leung, Wei Cai and Xianxian Li, Beh-Raft-Chain: A Behavior-based Fast Blockchain Protocol for Complex Networks, In IEEE Transactions on Network Science and Engineering, volume , 2020. |
[49] | Yimin Shi, Haihan Duan, Yuanfang Chi, Keke Gai and Wei Cai, Edge-assisted Federated Learning: An Empirical Study from Software Decomposition Perspective, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, 2020. |
[48] | Xuan Luo, Zehua Wang, Wei Cai, Xiuhua Li and Victor C. M. Leung, Application and Evaluation of Payment Channel in Hybrid Decentralized Ethereum Token Exchange, In Blockchain: Research and Applications, volume , 2020. |
[47] | Yunshu Liu, Zhixuan Fang, Man Hon Cheung, Wei Cai and Jianwei Huang, Economics of Blockchain Storage, In IEEE International Conference on Communications (ICC 2020), Dublin, Ireland, June 7-11, 2020. |
[46] | Junhua Liao, Haihan Duan, Xin Li, Haoran Xu, Yanbing Yang, Wei Cai, Yanru Chen and Liangyin Chen, Occlusion Detection for Automatic Video Editing, In 28th ACM International Conference on Multimedia (ACM MM 2020), Seattle, United States, October 12-16, 2020. |
[45] | Yiwen Han, Dongyu Guo, Wei Cai, Xiaofei Wang and Victor C. M. Leung, Virtual Machine Placement Optimization in Mobile Cloud Gaming through QoE-Oriented Resource Competition, In IEEE Transactions on Cloud Computing, volume , 2020. |
[44] | Sizheng Fan, Hongbo Zhang, Yuchen Zeng and Wei Cai, Hybrid Blockchain-Based Resource Trading System for Federated Learning in Edge Computing, In IEEE Internet of Things Journal, volume , 2020. |
[43] | Zhengjia Cao, Bowen Xiao, Haihan Duan, Lei Yang and Wei Cai, A Dynamic Partitioning Framework for Edge-assisted Cloud Computing, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP 2020), Oct. 2-4, 2020. |
[42] | Xuan Luo and Wei Cai and Zehua Wang and Xiuhua Li, A Payment Channel Based Hybrid Decentralized Ethereum Token Exchange, In 2019 IEEE International Conference on Blockchain and Cryptocurrency (ICBC), volume , 2019. |
[41] | Ho Yin Yuen, Feijie Wu, Wei Cai, Henry C.B. Chan, Qiao Yan and Victor C.M. Leung, Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System, In 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019), Auckland, New Zealand, 2019. |
[40] | Bowen Xiao, Xiaoyi Fan, Sheng Gao and Wei Cai, EdgeToll: A Blockchain-based Toll Collection System for Public Sharing of Heterogeneous Edges, In 2019 IEEE Conference on Computer Communications Workshops (INFOCOM 2019 WKSHPS), Paris, France, April 29-May 2, 2019. |
[39] | Guiyan Wang, Hongbo Zhang, Bowen Xiao, Yeh-Ching Chung and Wei Cai, EduBloud: A Blockchain-based Education Cloud, In The Computing, Communications and IoT Applications Conference (ComComAp2019), Shenzhen, China, October 26-28, 2019. |
[38] | Wang, Tengfei, Zhang, Shuyi, Wu, Xiao and Cai, Wei, Rhythm Dungeon: A Blockchain-Based Music Roguelike Game, In Proceedings of the 14th International Conference on the Foundations of Digital Games, Association for Computing Machinery, 2019. |
[37] | Han Qiu, Xiao Wu, Shuyi Zhang, Victor C. M. Leung and Wei Cai, ChainIDE: A Cloud-based Integrated Development Environment for Cross-blockchain Smart Contracts, In 11th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2019 POSTER), Sydney, Australia, December 11 - December 13, 2019. |
[36] | Tian Min, Hanyi Wang, Yaoze Guo and Wei Cai, Blockchain Games: A Survey, In IEEE Conference on Games (CoG 2019), London, United Kingdom, Aug 20-23, 2019. |
[35] | Tian Min and Wei Cai, A Security Case Study for Blockchain Games, In IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. |
[34] | Dongyu Guo, Yiwen Han, Wei Cai, Xiaofei Wang and Victor C. M. Leung, QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach, In IEEE International Conference on Communications (ICC 2019), Shanghai, China, May 20-24, 2019. |
[33] | Sheng Gao, Tianyu Yu, Jianming Zhu and Wei Cai, T-PBFT: An EigenTrust-based practical Byzantine fault tolerance consensus algorithm, In China Communications, volume 16, 2019. |
[32] | Wei Cai and Xiao Wu, Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains, In 2019 IEEE Conference on Computer Communications Demos (INFOCOM 2019 DEMOS), Paris, France, April 29-May 2, 2019. |
[31] | Wei Cai, Zehua Wang, Jason B. Ernst, Zhen Hong, Chen Feng and Victor C. M. Leung, Decentralized Applications: The Blockchain-Empowered Software System, In IEEE Access, volume 6, 2018. |
[30] | Fangyuan Chi, Xiaofei Wang, Wei Cai and Victor C. M. Leung, Ad-Hoc Cloudlet Based Cooperative Cloud Gaming, In IEEE Transactions on Cloud Computing, volume 6, 2018. |
[29] | Wei Cai, Yuanfang Chi, Conghui Zhou, Chaojie Zhu and Victor C. M. Leung, UBCGaming: Ubiquitous Cloud Gaming System, In IEEE Systems Journal, volume 12, 2018. |
[28] | Wei Cai, Fangyuan Chi, Xiaofei Wang and Victor C. M. Leung, Toward Multiplayer Cooperative Cloud Gaming, In IEEE Cloud Computing, volume 5, 2018. |
[27] | Wei Cai, Yuanfang Chi and Victor C. M. Leung, Cognitive Gaming, In IT Professional, IEEE Computer Society, volume 19, 2017. |
[26] | Ziqiao Lin, Zehua Wang, Wei Cai and Victor C. M. Leung, A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 - December 14, 2017. |
[25] | Wei Cai, Chaojie Zhu, Yuanfang Chi and Victor C. M. Leung, Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2017), Hong Kong, China, December 11 - December 14, 2017. |
[24] | Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu and Victor C. M. Leung, A Tutorial on Cloud Gaming Research, Chapter in Research Frontiers of Multimedia, 2017. |
[23] | Wei Cai, Fangyuan Chi and Victor C. M. Leung, Cloud Gaming, Chapter in Mobile Opportunistic Networks, John Wiley & Sons, Ltd, 2016. |
[22] | Wei Cai, Ryan Shea, Chun-Ying Huang and Kuan-Ta Chen, Jiangchuan Liu and Victor C. M. Leung, A Survey on Cloud Gaming: Future of Computer Games, In IEEE Access, volume 4, 2016. |
[21] | Wei Cai, Ryan Shea, Chun-Ying Huang and Kuan-Ta Chen, Jiangchuan Liu and Victor C. M. Leung, The Future of Cloud Gaming [Point of View], In Proceedings of the IEEE, volume 104, 2016. |
[20] | Xiuhua Li, Xiaofei Wang, Chunsheng Zhu, Wei Cai and Victor C. M. Leung, Caching-as-a-Service: Virtual caching framework in the cloud-based mobile networks, In 2015 IEEE Conference on Computer Communications Workshops, (INFOCOM 2015 WKSHPS), Hong Kong, China, April 26 - May 1, 2015. |
[19] | Minchen Li, Wei Cai, Ke Wang, Hong Ji and Victor C. M. Leung, Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, 2015. |
[18] | Yuanfang Chi, Wei Cai, Zhen Hong, Henry C. B. Chan and Victor C. M. Leung, A Privacy and Price-Aware Inter-Cloud System, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, 2015. |
[17] | Cai, Wei, Zhou, Conghui, Li, Minchen, Li, Xiuhua and Leung, Victor C.M., MCG Test-Bed: An Experimental Test-Bed for Mobile Cloud Gaming, In Proceedings of the 2nd ACM Workshop on Mobile Gaming (MobiGames 2015), 2015. |
[16] | Wei Cai, Zhen Hong, Xiaofei Wang, Henry C. B. Chan and Victor C. M. Leung, Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance, In IEEE Transactions on Circuits and Systems for Video Technology, volume 25, 2015. |
[15] | Wei Cai, Henry C. B. Chan, Xiaofei Wang and Victor C. M. Leung, Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform, In IEEE Transactions on Circuits and Systems for Video Technology, volume 25, 2015. |
[14] | Nabil M. Al-Rousan, Wei Cai, Hong Ji and Victor C. M. Leung, DCRA: Decentralized Cognitive Resource Allocation Model for Game as a Service, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2015), Vancouver, BC, Canada, November 30 - December 3, 2015. |
[13] | Fangyuan Chi, Xiaofei Wang, Wei Cai and Victor C. M. Leung, Ad Hoc Cloudlet Based Cooperative Cloud Gaming, In IEEE 6th International Conference on Cloud Computing Technology and Science (CloudCom 2014), Singapore, December 15-18, 2014. |
[12] | Wei Cai, Victor C. M. Leung and Long Hu, A Cloudlet-Assisted Multiplayer Cloud Gaming System, In Mobile Networks and Applications (MONET), volume 19, 2014. |
[11] | Wei Cai and Victor C. M. Leung, Decomposed cloud games: Design principles and challenges, In 2013 IEEE International Conference on Multimedia and Expo Workshops (ICME 2013 WKSHPS), Chengdu, China, July 14-18, 2014. |
[10] | Wei Cai, Min Chen, Conghui Zhou, Victor C. M. Leung and Henry C. B. Chan, Resource management for cognitive cloud gaming, In IEEE International Conference on Communications (ICC 2014), Sydney, Australia, June 10-14, 2014. |
[9] | Wei Cai, Min Chen and Victor C. M. Leung, Toward Gaming as a Service, In IEEE Internet Computing, volume 18, 2014. |
[8] | Hasen Nicanfar, Qiang Liu, Peyman TalebiFard, Wei Cai and Victor C. M. Leung, Community Cloud: Concept, Model, Attacks and Solution, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 2, 2013. |
[7] | Wei Cai, Conghui Zhou, Victor C. M. Leung and Min Chen, A Cognitive Platform for Mobile Cloud Gaming, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom 2013), Bristol, United Kingdom, December 2-5, 2013, Volume 1, 2013. |
[6] | Wei Cai, Victor C. M. Leung and Min Chen, Next Generation Mobile Cloud Gaming, In Seventh IEEE International Symposium on Service-Oriented System Engineering (SOSE 2013), San Francisco, CA, USA, March 25-28, 2013, 2013. |
[5] | Wei Cai, Gene Cheung, S. J. Lee and Taekyoung Kwon, Optimal Frame Structure Design Using Landmarks for Interactive Light Field Streaming, In 2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2012), volume , 2012. |
[4] | Wei Cai and Victor C. M. Leung, Multiplayer cloud gaming system with cooperative video sharing, In IEEE 4th International Conference on Cloud Computing Technology and Science Workshops (CloudCom 2012 WKSHPS), Taipei, Taiwan, December 3-6, 2012. |
[3] | Wei Cai, Min Chen, Takahiro Hara, Lei Shu and Taekyoung Kwon, A Genetic Algorithm Approach to Multi-Agent Itinerary Planning in Wireless Sensor Networks, In Mobile Networks and Applications (MONET), volume 16, 2011. |
[2] | Wei Cai, G. Cheung, Taekyoung Kwon and S. Lee, Optimized frame structure for interactive light field streaming with cooperative caching, In 2011 IEEE International Conference on Multimedia and Expo (ICME 2011), volume , 2011. |
[1] | Wei Cai, Xiaofei Wang, Min Chen and Yan Zhang, MMORPG Traffic Measurement, Modeling and Generator over WiFi and WiMax, In 2010 IEEE Global Telecommunications Conference (GLOBECOM 2010), volume , 2010. |